NOTES FROM THE CART PATH
Golf game rules and side-game guides.
Format breakdowns, settling etiquette, and the arguments your group keeps having — written by people who keep score for money on a Saturday.
TOPICS
Latest postsGame rules & how-toSide-game etiquetteHandicaps explainedTrip guidesBuild in publicCourse & gearProduct updates
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Build in publicWhat we got wrong building GoLo, from the commit logThe app's own history, not our memory: what broke between June and October, how we found it, and what each fix changed.6 min read
Product updatesBuilding the settle-up screen: from a ledger to who owes whomThe math was easy. Turning five players’ debts into a few legible settle-ups in a parking lot was not.5 min read
Side-game etiquettePressing in golf: when it’s fair game and when it’s just rudeThe automatic 2-down press, the 18th-tee press, and the one press that gets you left off next week’s text.6 min read
Handicaps explainedHandicap index vs. course handicap: what goes on the cardWhy a 12.4 becomes 14 strokes at one tee box and 11 at another — and how those strokes land hole by hole.5 min read
Handicaps explainedSandbagging: how to spot it without starting a fightThe patterns that give it away, the math that makes the case, and four fixes that get an honest game back without an accusation.6 min read
Trip guidesBandon on foot: what to play when the wind decides everythingMatch play, quota, and why net stroke play falls apart when it blows 30 out of the southwest.5 min read
Trip guidesThe Scottsdale buddies trip: a four-day side-game structure that worksOne running tally, amounts that escalate, and a Day 4 format that keeps the guy down $60 in the fight.5 min read
Course & gearRangefinder or GPS watch? An honest answer for the $10 crowdWhat actually saves you a stroke over 18, and what just makes you look prepared on the first tee.5 min read
Game rules & how-toThe $2 Nassau: three matches, presses and house rulesFront nine, back nine, total match — plus presses. The whole format in five minutes.5 min read
Game rules & how-toSkins carryovers: how a $5 skin becomes a $60 holeHow a $5 skin turns into a $60 hole, and the one setting that decides whether your group loves the format or bans it.6 min read
Game rules & how-toWolf, for foursomes that can’t agree on anythingPick a partner or go it alone, hole by hole. The rotation, the lone-wolf multiplier, and when the risk is actually worth it.6 min read
Game rules & how-toBingo Bango Bongo keeps the 22-handicap interestedThree points a hole, no strokes required. The fairest game in golf for a group with a 6 and a 22 in it.5 min read
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