SKINS · HOLE BY HOLE

Skins

Every hole is its own skin. Post the low score alone and the skin is yours — tie it and nobody wins, so the skin carries onto the next tee and gets heavier.

2–6 playersHole-by-holeCarryovers18 skins

HOW IT WORKS

Eighteen holes, eighteen separate paydays.

Skins throws out your total score entirely. Each hole is a standalone game worth one "skin," and the only thing that matters is beating everyone else on that hole. Nobody wins it outright? The skin carries, and the next hole is suddenly worth double.

  1. Agree what a skin is worth

    Pick a number — $5 is standard. In a foursome, every clean win means each of the other three hands you $5, so a skin pays $15.

  2. Low score alone takes it

    Not the lowest tied for it — the lowest, alone. Two players at par and everyone else worse? Nobody wins that hole.

  3. Ties carry the skin forward

    A halved hole rolls its skin onto the next one. Four quiet holes in a row and the fifth is worth five skins.

  4. Decide on validation

    Some groups make you birdie to win carried skins, or require a par minimum. Set the rule before the first tee, not after the argument.

  5. Net it at the 18th

    GoLo counts every skin, resolves every carry, and reduces the whole thing to one number each player owes or is owed.

WATCH IT PLAY OUT

A $5 skin that turned into a $75 hole.

Four players, $5 a skin — so every clean win pays $15. Then four holes get halved in a row and the eighth tee gets very quiet.

  1. H3One skinOnly birdie on the par 5 — clean win+$15
  2. H4–7Four straight halvesNobody wins clean — carry builds to five skinscarry
  3. H8Tom chips inTakes all five skins — a $75 hole−$25
  4. H14Three skinsTwo carried in, your 30-footer clears it+$45
  5. RESTThe other eleven holesYour 2 skins against Mike and Dave’s 7−$5
NET · YOU’RE OWED
Every skin rolled into one number
+$30

CARRYOVERS & VARIATIONS

The carryover is what makes skins mean.

Tie a hole and nobody wins it — the skin carries forward. GoLo tracks every carried skin so you always know what the next hole is worth.

  • The carryover

    Every halved hole rolls forward. GoLo shows the live skins on the scoring screen before anyone stands over the next putt.

  • Validation rules

    Make players earn a big carry with birdie-to-win or a par minimum on carried skins.

  • Net skins

    Play off handicaps and GoLo allocates strokes by stroke index, hole by hole.

  • Stack the side games

    Run skins beside a Nassau, Best Score or Wolf, then settle once.

PLAY SMART

Skins pays birdies, not steady golf.

Every hole resets, so the money goes to whoever is willing to make one great swing at the right moment.

  • Go at the pin when the carry is big

    A big carry rewards one aggressive swing. Safe golf wins nothing when two other players are also making par.

  • Par rarely wins alone

    In a foursome, someone usually makes par. If you need the skin, you probably need a birdie.

  • Settle the halve rule first

    Decide before the first tee what happens to skins still carrying after 18.

TALK THE TALK

The terms you'll hear on the tee.

Skin
The prize for one hole. Won only by the player with the outright lowest score on that hole.
Carryover (carry)
A skin nobody won. It rolls onto the next hole, stacking on top of that hole’s own skin.
Push
A tied low score. Nobody wins the hole and the skin carries.
Halve
The match-play word for a tied hole. In skins the same tie is a push, and the skin carries.
Validation
A house rule that carried skins only count on a birdie or better.
Net skins
Skins played off handicaps, with strokes allocated hole by hole.
Barkie / sandy
Bonus mini-skins for making par after hitting a tree or getting up and down from a bunker.

SKINS, ANSWERED

Before you tee it up.

Multiply your skin value by the number of opponents. At $5 a skin in a foursome, a winner is owed $15. A carry worth five skins pays $75.

Nobody wins the hole. The skin carries to the next hole and gets added to it.

Only if your group caps them. Some cap at three skins, some reset at the turn, and some let it ride all 18.

Yes. GoLo allocates strokes by the course stroke index, or you can run it straight gross.

Choose before the round: split the skins, chip off, or carry them to next week.

Never argue about a carryover again.

Set your skin value, add the group, and GoLo tracks every carry and who owes what at the 18th.

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